Margins exist on physical games, especially as a third party. Capcom probably takes home some ~$25 per $60 disc game for PS5, less for a $60 Nintendo cartridge, and $42 per $60 digital game on PS or Steam. Lose a full half of those 10% of players but turn the other half into digital buyers, you’re barely short of breaking even. Then consider how many used game buyers you turned into people that actually pay Capcom for Capcom games.
Plenty of customers buy physical because hey, at the same price why not? That doesn’t mean they’ll stop buying Zelda or GTA or Resident Evil when Capcom/Sony takes the option away or Nintendo makes the download cheaper than the physical object (as it always should have been).
Margins exist on physical games, especially as a third party. Capcom probably takes home some ~$25 per $60 disc game for PS5, less for a $60 Nintendo cartridge, and $42 per $60 digital game on PS or Steam. Lose a full half of those 10% of players but turn the other half into digital buyers, you’re barely short of breaking even. Then consider how many used game buyers you turned into people that actually pay Capcom for Capcom games.
Plenty of customers buy physical because hey, at the same price why not? That doesn’t mean they’ll stop buying Zelda or GTA or Resident Evil when Capcom/Sony takes the option away or Nintendo makes the download cheaper than the physical object (as it always should have been).