• pory@lemmy.world
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    16 hours ago

    “Voting with one’s wallet” isn’t an action you take. “Gamers as a whole” have been voting with their wallets against disc games for over a decade. On PC, there was barely an outcry as brick and mortar stores stopped being part of the games experience. On consoles, people have been installing the games on HDDs since the Xbox 360 since actually running the game off a disc incurs atrocious load times. Gamers have accepted and paid for DLC. Gamers have accepted and dealt with day-one patches that render the data on the physical disc obsolete.

    Hell, gamers as a whole chose to purchase the discless PS5. Gamers as a whole subscribe to PS+, Switch Online, Xbox Live, Gamepass, etc enough that it’s shifted the value model of the medium. “Not buying a product” isn’t nearly as much of a political statement as the wallet-vote drumbeaters think. Not buying the product is the default. Am I “boycotting” ubisoft when I haven’t purchased a Ubi game since Prince of Persia: the Sands of Time on the Gamecube? Sony’s Playstation 4 and 5 never appealed to me as a platform or product. There might be a shakeup or protest where people that do regularly give Sony (or whoever) money stop doing so, but that’s always going to be a drop in the bucket. Hell, the customers that buy physical (especially used) games for PS5, don’t buy digital and don’t pay for Plus are the least valuable customers for Sony anyway. Sony makes $0 a year off that guy where they make hundreds a year from a dude that literally just pays for ps+ and the newest COD.

    The “wallets have voted” and the result for Sony is overwhelmingly “yeah, you’re gonna do just fine without disc diehards”. Games preservation purists already aren’t console customers because modern consoles are designed exclusively as anti-preservation ecosystems. The remaining reason to care about discs is the used copy trade, and that’s the same as piracy when it comes to the company. Worse, even, since there’s an entire industry and market surrounding “how to play zelda without paying nintendo” legally.

    “Wallet voting” overwhelmingly rewards those that buy. Say you’re selling a $100/yr subscription service to a million people. You announce that you’re doubling the price to $200 a year. The internet gets mad. As long as less than five hundred thousand active subscribers get mad enough to cancel, you made the “right decision”. The opinion of anyone other than those subscribers doesn’t matter. The entertainment industry has reached a point of market saturation that getting more customers isn’t a feasible growth mechanism, so instead you have to squeeze the ones you have harder.